Unofficial build planner for Tactical, Assault, Vanguard, Bulwark, Sniper, Heavy and Techmarine. A fan tool by Eccy Fred.
All 31 Vanguard perks in Space Marine 2: 24 in the perk tree and 7 prestige perks, with unlock levels and what each one does. Class ability: Grapnel Launcher.
Always active. Melee Attacks restores 50% more Contested Health.
Pick one perk from each column.
Killing an enemy from a distance of more than 30 metres restores Ability Charge by 10%
Melee Damage increases by 10% against Majoris-level and higher enemies
After a perfectly timed Parry, Block, or Dodge, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 10 seconds
Perfect Parry and Perfect Block windows increase by 50%
You take 20% less Ranged Damage
When your Armour is fully depleted, you take 25% less Health Damage for 10 seconds
When your Ranged Weapon's magazine is empty, Melee Damage increases by 30%
Killing 7 enemies in rapid succession restores Equipment Charge by 1. Cooldown is 90 seconds.
When your Health is less than 50%, your Perfect Dodge window is doubled
Pick one.
All Squad Members deal 15% more Melee Damage
Melee Finishers of Extremis- or Terminus-level enemies additionally restore Health by 30% for any Squad Member
All Squad Members can restore Ability Charge by 15% by performing Finishers on Majoris-level or higher enemies
Pick one perk from each column.
After a Diving Kick, you take 40% less Ranged Damage for 10 seconds
Diving Kick additionally deals Damage in a 5-metre radius
Diving Kick deals 50% more Damage and additionally damages enemies on the way to the Grapnel Launcher's target
Performing a Finisher with the Grapnel Launcher deals Damage to nearby enemies
After a Ranged kill of a Majoris-level or higher enemy, Diving Kick's Damage increases by 130%. Cooldown is 15 seconds.
Enemies hit by Diving Kick take 15% more Ranged Damage for 10 seconds
After a perfectly timed Parry, Block, or Dodge, you take 20% less Health Damage for 5 seconds
When Grapnel Launcher is in cooldown, Weapon Damage increases by 15%
Grapnel Launcher recharges 20% faster
Pick one.
Grapnel Launcher can activate a Finisher not only on Incapacitated enemies but also on those who have less than 33% Health (except Terminus level), and performing a Finisher with the Grapnel Launcher restores its Charge
Taking Lethal Damage restores all Armour instead of Incapacitating you. Cooldown is 120 seconds.
Melee kills of Majoris-level or higher enemies restore Health by 5%
Pick any 4 of these 7.
If a target is within 8 metres, you deal 10% more Ranged Damage
When your Health is less than 25%, Ability Charge regenerates 15% faster
While performing a Gun Strike, you do not lose control upon taking Heavy Hits, and you cannot be knocked back
Health increases by 15%
Using the Grapnel Launcher restores 1 Armour Segment
Killing 7 enemies in rapid succession restores 1 Armour Segment. Cooldown is 15 seconds
Equipment Damage increases by 20%
Perk text from the Warhammer 40K: Space Marine 2 Wiki (Fandom) (CC BY-SA), last updated 2026-10-19. Weapon lists from the same wiki.