Unofficial build planner for Tactical, Assault, Vanguard, Bulwark, Sniper, Heavy and Techmarine. A fan tool by Eccy Fred.
All 31 Techmarine perks in Space Marine 2: 24 in the perk tree and 7 prestige perks, with unlock levels and what each one does. Class ability: Servo-Gun.
Pick one perk from each column.
After using Equipment, your Ranged Damage increases by 15% for 10 seconds
The Servo-Gun now targets single dangerous enemies and fires powerful precision shots
The Servo-Gun now fires exploding Plasma projectiles at enemies
Damage from Charged Melee Attacks increases by 20%
Enemies damaged by Equipment take 25% more Damage for 10 seconds
After a Perfect Parry or Perfect Block, you take 25% less Damage from Ranged Attack for 10 seconds
Damage from Equipment increases by 50%
After a Finisher, your Melee Weapon deals 20% more Damage for 15 seconds
Ranged Damage at ranges greater than 20 metres increases by 25%
Pick one.
All Squad Members within 15 metres of an active Tarantula Sentry Gun take 30% less Damage and deal 20% more Damage
Squad Members restore 1 additional Armour Segment for Finishers on Majoris or Extremis enemies
All Squad Members gain 1 additional Equipment
Pick one perk from each column.
Enemies hit by the Servo-Gun take 15% more Damage for 10 seconds
While the Servo-Gun is active, you don't lose control when taking Heavy Hits and cannot be knocked back. This effect lasts 15 seconds after deactivation.
Servo-Gun recharge rate increases by 25% when you are near an active Tarantula Sentry Gun
Servo-Gun recharges 15% faster
Tarantula Sentry Gun Damage increases by 30% and Ammo increases by 50%
Killing or incapacitating an enemy with the Servo-Gun restores 1 Equipment charge. Cooldown 75 seconds.
After using the Servo-Gun, Melee Damage increases by 35% for 10 seconds
Killing or incapacitating an enemy with the Servo-Gun restores 1 Armor Segment. Cooldown is 30 seconds.
Servo-Gun only targets Majoris-level or higher enemies and deals 20% more Damage when the target is more than 20 metres away
Pick one.
Killing or incapacitating Majoris-level or higher enemies with the Servo- Gun regenerates its Ability Charge by 100%. Cooldown is 90 seconds.
The Servo-Gun marks a zone and automatically attacks enemies that enter it, using 50% less energy per shot
Servo-Gun shots set enemies on fire
Pick any 4 of these 7.
Headshot Damage increases by 3% per consecutive Headshot, up to a maximum of 15%. The bonus lasts 5 seconds without landing a Headshot.
You become Invulnerable to Damage while activating Tarantula Sentry Gun
Medicae Stimms restore 40% more Health
Tarantula Sentry Gun explosion damage increases by 1000% and the explosion radius by 20%
Increases Equipment Damage Radius by 15%.
If you are surrounded by 5 or more enemies, you take 20% less Damage from Ranged Attacks
After using Gun Strike, Melee Damage increases by 25% for 5 seconds
Perk text from the Warhammer 40K: Space Marine 2 Wiki (Fandom) (CC BY-SA), last updated 2026-10-19. Weapon lists from the same wiki.