Unofficial build planner for Tactical, Assault, Vanguard, Bulwark, Sniper, Heavy and Techmarine. A fan tool by Eccy Fred.
All 31 Tactical perks in Space Marine 2: 24 in the perk tree and 7 prestige perks, with unlock levels and what each one does. Class ability: Auspex Scan.
Always active. Any unequipped Ranged Weapon reloads automatically after 10 seconds.
Pick one perk from each column.
Your Primary Weapon deals 15% more Damage, but your Secondary Weapon deals 15% less Damage
When Plasma Weapons are 30% Overheated, their Damage increases by 40% and their Charged Shots use 1 less energy
Non-Finisher Gun Strikes restore 1 Armour Segment
After a perfectly timed Parry, Block, or Dodge, you deal 10% more Melee and Gun Strike Damage, do not lose control upon taking Heavy Hits, and cannot be knocked back for 10 seconds
After a Gun Strike, Ranged Damage increases by 25% for 10 seconds
After switching Weapons, your Secondary Weapon deals 25% more Damage. The effect lasts until reloading or switching back to your Primary Weapon. If a Primary Weapon is equipped in the Secondary Weapon slot, it also benefits from this effect.
After a Finisher, the equipped Ranged Weapon reloads automatically and your Ranged Weapons deal 20% more Damage for 10 seconds
During a Gun Strike, you do not lose control upon taking Heavy Hits, cannot be knocked back, and take 30% less Damage
Killing a Majoris-level or higher enemy restores your Primary Weapon's Ammo by 1 magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.
Pick one.
Equipment Charge is restored by 1 for all Squad Members. Cooldown is 90 seconds.
Ranged Damage increases by 15% for all Squad Members
All Squad Members restore 30% more Contested Health from Ranged Damage
Pick one perk from each column.
Auspex Scan recharges 25% faster
Auspex Scan emits a single pulse instead of creating a Scan zone. It has 2 Charges, but the radius is reduced by 25%.
Auspex Scan activates around you. Its radius increases by 30% and it lasts 4 seconds longer. (Base Duration: 5 seconds)
A perfectly timed Parry or Block gives the parried enemy a mark from Auspex Scan
Enemies marked by Auspex Scan take 40% more Ranged Damage (Base: 50%)
Enemies marked by Auspex Scan take 60% more Melee Damage and 20% more Gun Strike Damage (Base: 50%)
Scanning an Extremis- or Terminus-level enemy restores 50% Auspex Scan Charge
While in the Auspex Scan area, you and your Squad deal 20% more Melee Damage and take 20% less Health Damage
Auspex Scan applies a Gun Strike mark to the most dangerous enemy within range
Pick one.
Your Secondary Weapon is replaced with a Primary Bolt Rifle
A Melee Finisher additionally deals significant area-of-effect Damage in a 10-metre radius. Cooldown is 90 seconds.
Activating Auspex Scan weakens one Majoris- or Extremis-level enemy within its range. All damage bonuses applied by Auspex Scan against that target are increased by 100%
Pick any 4 of these 7.
Each consecutive Headshot increases Headshot Damage by 3%, up to 15%. The bonus lasts 5 seconds without a Headshot.
Ammo Reserve increases by 15%
If no enemy has been scanned by the time the Auspex Scan zone disappears, Auspex Scan's Charge is restored
Collecting an Ammo box restores Ability Charge by 25%
Medicae Stimms restore 40% more Health
Health increases by 15%
When your Health is less than 25%, Ability Charge regenerates 15% faster
Perk text from the Warhammer 40K: Space Marine 2 Wiki (Fandom) (CC BY-SA), last updated 2026-10-19. Weapon lists from the same wiki.