Unofficial build planner for Tactical, Assault, Vanguard, Bulwark, Sniper, Heavy and Techmarine. A fan tool by Eccy Fred.
All 31 Sniper perks in Space Marine 2: 24 in the perk tree and 7 prestige perks, with unlock levels and what each one does. Class ability: Camo Cloak.
Always active. Headshot Damage increases by 10%.
Pick one perk from each column.
Shots will penetrate enemy Block Stances, dealing 50% of the usual Damage
Melee Damage increases by 20% against Majoris-level and higher enemies
You revive Squad Members 30% faster
The maximum amount of Ammo you can carry increases by 10%
Remaining stationary for 2 seconds increases your Ranged Weapons' Damage by 20%
Reloading while having Low Ammo or manually activating Camo Cloak increases Melee Damage by 25% for 10 seconds
Weapon Spread and Recoil are reduced by 20% and Ranged Damage against Terminus-level enemies is increased by 15% for Bolt Sniper Rifles and Stalker Bolt Rifles
Bolt Carbines reload 20% faster, and their Weapon Spread and Recoil are reduced by 15%
Killing more than 1 enemy with one shot from a Las Fusil restores its charge by 1
Pick one.
Headshot Damage increases by 10% for all Squad Members
Weapon Spread is reduced by 25%, and Ranged Damage against Extremis- and Terminus-level enemies is increased by 15% for all Squad Members
A Headshot kill restores Ability Charge by 10% for any Squad Member
Pick one perk from each column.
Manually activating Camo Cloak removes negative Status Effects and restores all Contested Health
Camo Cloak increases movement speed by 20%. Manually activating Camo Cloak reloads Ranged Weapons. This effect lasts 5 seconds after deactivation.
A Headshot kill restores Camo Cloak's Charge by 15%
After you revive a Squad Member, your Camo Cloak hides you and the Squad Member for 5 seconds without spending a Charge
The first Ranged Attack that breaks Camo Cloak deals 75% more Damage
The first Melee Attack that breaks Camo Cloak deals 150% more Damage
When Camo Cloak deactivates, you take 20% less Health Damage, do not lose control upon taking Heavy Hits, and cannot be knocked back for 10 seconds
After performing an attack that breaks Camo Cloak, you remain hidden for 2 seconds
When your Camo Cloak deactivates, it startles and slows down nearby enemies for 10 seconds. They will temporarily lose control or get knocked back. Cooldown is 15 seconds.
Pick one.
After a perfectly timed Dodge, Camo Cloak automatically activates without spending Charge for 5 seconds. Cooldown is 30 seconds.
When you receive Lethal Damage, Camo Cloak automatically activates without spending Charge and you become Invulnerable for 5 seconds. Cooldown is 180 seconds.
Performing 3 consecutive Headshots restores Equipment Charge by 1. Cooldown is 30 seconds.
Pick any 4 of these 7.
When Camo Cloak activates, you become Invulnerable to Damage for 2 seconds
Performing a kill with your Secondary Weapon restores 15% of your Primary Weapon's Ammo. Cooldown is 15 seconds
Equipment Damage radius increases by 15%.
After switching Weapons, your Secondary Weapon does 20% more Damage. The effect lasts until reloading or switching back to your Primary Weapon
While performing a Gun Strike, you do not lose control upon taking Heavy Hits and you cannot be knocked back
When your Armour is fully depleted, you take 25% less Health Damage for 15 seconds
After a Gun Strike, you deal 20% more Ranged Damage for 10 seconds.
Perk text from the Warhammer 40K: Space Marine 2 Wiki (Fandom) (CC BY-SA), last updated 2026-10-19. Weapon lists from the same wiki.