Unofficial build planner for Tactical, Assault, Vanguard, Bulwark, Sniper, Heavy and Techmarine. A fan tool by Eccy Fred.
All 31 Bulwark perks in Space Marine 2: 24 in the perk tree and 7 prestige perks, with unlock levels and what each one does. Class ability: Chapter Banner.
Always active. Health increases by 30%
Pick one perk from each column.
When your Armour is fully depleted, you take 25% less Health Damage for 10 seconds
A perfectly timed Parry deals area-of-effect Damage within a 5-metre radius. Cooldown is 5 seconds.
After a Shield Bash, Shield Rush, or Thunder Hammer Pommel Smash, Melee Damage increases by 30% for 10 seconds
When you Block a Ranged Attack, enemies within a 10-metre radius take the Damage instead
Enemies in a Shock area take 25% more Damage
If you are surrounded by 5 or more enemies, you take 25% less Damage from Ranged Attacks
A perfectly timed Parry or Block creates a Shock area for 5 seconds. Cooldown is 30 seconds.
When your Health is less than 50%, you take 30% less Health Damage
Non-Finisher Gun Strikes restore 1 Armour Segment
Pick one.
Every 30 seconds, all Squad Members automatically restore 1 Armour Segment
Contested Health fades 50% more slowly for all Squad Members
All Squad Members take 20% less Health Damage from Extremis- and Terminus-level enemies
Pick one perk from each column.
The banner deals Damage over time to enemies within its area of effect
The banner restores Armour 300% faster, but its Duration is reduced to 10 seconds
Shield Bash knocks enemies back and makes them lose control for a longer period of time
Shield Bash deals 200% more Damage. Shield Rush deals 100% more Damage. Thunder Hammer Pommel Smash deals 100% more Damage and deals area-of-effect Damage within a 7-metre radius. Cooldown is 5 seconds.
All Squad Members within the banner's area of effect take 20% less Damage, and the banner lasts 20% longer
When the banner is activated, all Squad Members regain maximum Contested Health, but it recharges 50% slower
When the banner is activated, it revives Incapacitated Squad Members within its area of effect
After a Shield Bash, Shield Rush, or Thunder Hammer Pommel Smash, Melee Damage increases by 15%, you do not lose control upon taking Heavy Hits, and you cannot be knocked back for 10 seconds
All Squad Members within the banner's area of effect deal 20% more Damage
Pick one.
When your Armour is fully depleted, a reserve Shock Grenade automatically detonates at your position. Cooldown is 45 seconds.
A perfectly timed Parry or Block instantly Incapacitates a Majoris- or Extremis-level enemy. Cooldown is 90 seconds.
If you have Armour remaining, you do not lose control upon taking Heavy Hits and you cannot be knocked back
Pick any 4 of these 7.
Melee kills of Extremis-level or higher enemies restore your Secondary Weapon's Ammo by 1 Magazine
Medicae Stimms restore 40% more Health
Held and Charged Attack Damage increases by 20%
Ranged Damage increases by 20%
Ability Charge is restored by 1% for every blocked Ranged Attack
When Chapter Banner activates, you become Invulnerable to Damage for 2 seconds
When the Chapter Banner is active, all Squad Members do not lose control upon taking Heavy Hits and cannot be knocked back within its zone.
Perk text from the Warhammer 40K: Space Marine 2 Wiki (Fandom) (CC BY-SA), last updated 2026-10-19. Weapon lists from the same wiki.